18 of the 21 characters have appeared in previous Soulcalibur games, and their movesets are largely familiar. Maxi’s flamboyant nunchaku dance feels completely different to Talim’s tonfa beatdown style, and range management is key when you’re facing Kilik’s bo staff or Nightmare’s horrendous greatsword. It’s the fighters’ weapons that create real tactical variety. You can string together combos of three-or-four blows, but it’s more important to know when to block, when to dodge, and when to strike, and how to deal with bizarre characters like the leather-bound contortionist Voldo. Special moves ask you to press two buttons at once along with a directional command or two, and aside from a super attack and power-up move on the right bumper, that’s more or less it. You have a horizontal attack command, a vertical attack, a kick, and a block. Soulcalibur 6 creates absorbing, satisfying battles with a simple set of commands.
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